편집 기록

편집 기록
  • 프로필 nowp님의 편집
    날짜2021.08.12

    파이썬 초보 질문, 파이게임 AttributeError: 'str' object has no attribute 'get_rect'


    공던지기 게임을 만드는데용

    Traceback (most recent call last):
      File "c:\Users\정윤\Desktop\pythonwork\l\pypang.py", line 96, in <module>
        ball_size = ball_images[ball_img_idx].get_rect().size     
    AttributeError: 'str' object has no attribute 'get_rect'
    

    이런 식으로 자꾸 에러가 뜨더라구요,,, 그런데 어떻게 해결해야할 지 감이 안옵니다.. 도와주세요 ㅠㅠ

    import pygame
    
    pygame.init()
    
    scrren_width = 640
    screen_height = 480
    screen = pygame.display.set_mode((scrren_width, screen_height))
    
    pygame.display.set_caption("BBUZUBU")
    
    clock = pygame.time.Clock()
    
    
    background = pygame.image.load("C:/Users/정윤/Desktop/pythonwork/l/background.png")
    
    stage =  pygame.image.load("C:/Users/정윤/Desktop/pythonwork/l/stage.png")
    stage_size = stage.get_rect().size
    stage_height = stage_size[1]
    
    character = pygame.image.load("C:/Users/정윤/Desktop/pythonwork/l/character.png")
    character_size = character.get_rect().size
    character_width = character_size[0]
    character_height = character_size[1]
    character_x_pos = (scrren_width / 2) - (character_width / 2)
    character_y_pos = (screen_height - character_height - stage_height)
    
    chracter_to_x = 0
    
    character_speed = 5
    
    weapon = pygame.image.load("C:/Users/정윤/Desktop/pythonwork/l/weapon.png")
    weapon_size = weapon.get_rect().size
    weapon_width = weapon_size[0]
    
    weapons = []
    
    weapon_speed = 10
    
    ball_images = [
        "C:/Users/정윤/Desktop/pythonwork/l/balloon1.png"
        "C:/Users/정윤/Desktop/pythonwork/l/balloon2.png"
        "C:/Users/정윤/Desktop/pythonwork/l/balloon3.png"
        "C:/Users/정윤/Desktop/pythonwork/l/balloon4.png"]
    
    ball_speed_y = [-18, -15, -12, -9]
    
    balls = []
    
    balls.append({
        "pos_x" : 50,
        "pos_y" : 50,
        "img_idx" : 0,
        "to_x": 3, 
        "to_y": -6,
        "init_spd_y" : ball_speed_y[0]
        })
    
    running = True
    while running: 
        dt = clock.tick (30)
    
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                running = False
    
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_LEFT:
                   chracter_to_x -= character_speed
                elif event.key == pygame.K_RIGHT:
                    chracter_to_x += character_speed
                elif event.key == pygame.K_SPACE:
                    weapon_x_pos = character_x_pos + (character_width / 2) - (weapon_width / 2)
                    weapon_y_pos = character_y_pos
                    weapons.append([weapon_x_pos, weapon_y_pos])
    
            if event.type == pygame.KEYUP:
                if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
                    chracter_to_x = 0
    
        character_x_pos += chracter_to_x
    
        if character_x_pos < 0:
            character_x_pos = 0
        elif character_x_pos > scrren_width - character_width:
            character_x_pos = scrren_width - character_width
    
        weapons = [ [w[0], w[1] - weapon_speed] for w in weapons]    
    
        weapons = [[w[0], w[1]] for w in weapons if w[1] > 0]
    
        for ball_idx, ball_val in enumerate(balls):
            ball_pos_x = ball_val["pos_x"]
            ball_pos_y = ball_val["pos_y"]
            ball_img_idx= ball_val["img_idx"]
    
            ball_size = ball_images[ball_img_idx].get_rect().size
            ball_width = ball_size[0]
            ball_height = ball_size[1]
    
            if ball_pos_x < 0 or ball_pos_x > scrren_width - ball_width:
                ball_val["to_x"] = ball_val["to_x"] * -1
    
            if ball_pos_y >= screen_height - stage_height - ball_height:
                ball_val["to_y"] = ball_val["init_spd_y"]
            else:
                ball_val["to_y"] += 0.5
    
    
            ball_val["pos_x"] += ball_val["to_x"]
            ball_val["pos_y"] += ball_val["to_y"]
    
        screen.blit(background, (0,0))
        for weapon_x_pos, weapon_y_pos in weapons: 
            screen.blit(weapon, (weapon_x_pos, weapon_y_pos))
    
        for idx, val in enumerate(balls):
            ball_pos_x = val["pos_x"]
            ball_pos_y = val["pos_y"]
            ball_img_idx = val["img_idx"]
            screen.blit(ball_images[ball_img_idx], (ball_pos_x, ball_pos_y))
    
        screen.blit(stage, (0, screen_height - stage_height))
        screen.blit(character, (character_x_pos, character_y_pos))
    
    
    
    
        pygame.display.update()
    
    pygame.quit()
    
  • 프로필 ᅟᅟᅟᅟ님의 편집
    날짜2021.08.12

    파이썬 초보 질문 ㅠㅠ(파이게임)


    공던지기 게임을 만드는데용

    Traceback (most recent call last):
      File "c:\Users\정윤\Desktop\pythonwork\l\pypang.py", line 96, in <module>
        ball_size = ball_images[ball_img_idx].get_rect().size     
    AttributeError: 'str' object has no attribute 'get_rect'
    

    이런 식으로 자꾸 에러가 뜨더라구요,,, 그런데 어떻게 해결해야할 지 감이 안옵니다.. 도와주세요 ㅠㅠ

    import pygame
    
    pygame.init()
    
    scrren_width = 640
    screen_height = 480
    screen = pygame.display.set_mode((scrren_width, screen_height))
    
    pygame.display.set_caption("BBUZUBU")
    
    clock = pygame.time.Clock()
    
    
    background = pygame.image.load("C:/Users/정윤/Desktop/pythonwork/l/background.png")
    
    stage =  pygame.image.load("C:/Users/정윤/Desktop/pythonwork/l/stage.png")
    stage_size = stage.get_rect().size
    stage_height = stage_size[1]
    
    character = pygame.image.load("C:/Users/정윤/Desktop/pythonwork/l/character.png")
    character_size = character.get_rect().size
    character_width = character_size[0]
    character_height = character_size[1]
    character_x_pos = (scrren_width / 2) - (character_width / 2)
    character_y_pos = (screen_height - character_height - stage_height)
    
    chracter_to_x = 0
    
    character_speed = 5
    
    weapon = pygame.image.load("C:/Users/정윤/Desktop/pythonwork/l/weapon.png")
    weapon_size = weapon.get_rect().size
    weapon_width = weapon_size[0]
    
    weapons = []
    
    weapon_speed = 10
    
    ball_images = [
        "C:/Users/정윤/Desktop/pythonwork/l/balloon1.png"
        "C:/Users/정윤/Desktop/pythonwork/l/balloon2.png"
        "C:/Users/정윤/Desktop/pythonwork/l/balloon3.png"
        "C:/Users/정윤/Desktop/pythonwork/l/balloon4.png"]
    
    ball_speed_y = [-18, -15, -12, -9]
    
    balls = []
    
    balls.append({
        "pos_x" : 50,
        "pos_y" : 50,
        "img_idx" : 0,
        "to_x": 3, 
        "to_y": -6,
        "init_spd_y" : ball_speed_y[0]
        })
    
    running = True
    while running: 
        dt = clock.tick (30)
    
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                running = False
    
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_LEFT:
                   chracter_to_x -= character_speed
                elif event.key == pygame.K_RIGHT:
                    chracter_to_x += character_speed
                elif event.key == pygame.K_SPACE:
                    weapon_x_pos = character_x_pos + (character_width / 2) - (weapon_width / 2)
                    weapon_y_pos = character_y_pos
                    weapons.append([weapon_x_pos, weapon_y_pos])
    
            if event.type == pygame.KEYUP:
                if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
                    chracter_to_x = 0
    
        character_x_pos += chracter_to_x
    
        if character_x_pos < 0:
            character_x_pos = 0
        elif character_x_pos > scrren_width - character_width:
            character_x_pos = scrren_width - character_width
    
        weapons = [ [w[0], w[1] - weapon_speed] for w in weapons]    
    
        weapons = [[w[0], w[1]] for w in weapons if w[1] > 0]
    
        for ball_idx, ball_val in enumerate(balls):
            ball_pos_x = ball_val["pos_x"]
            ball_pos_y = ball_val["pos_y"]
            ball_img_idx= ball_val["img_idx"]
    
            ball_size = ball_images[ball_img_idx].get_rect().size
            ball_width = ball_size[0]
            ball_height = ball_size[1]
    
            if ball_pos_x < 0 or ball_pos_x > scrren_width - ball_width:
                ball_val["to_x"] = ball_val["to_x"] * -1
    
            if ball_pos_y >= screen_height - stage_height - ball_height:
                ball_val["to_y"] = ball_val["init_spd_y"]
            else:
                ball_val["to_y"] += 0.5
    
    
            ball_val["pos_x"] += ball_val["to_x"]
            ball_val["pos_y"] += ball_val["to_y"]
    
        screen.blit(background, (0,0))
        for weapon_x_pos, weapon_y_pos in weapons: 
            screen.blit(weapon, (weapon_x_pos, weapon_y_pos))
    
        for idx, val in enumerate(balls):
            ball_pos_x = val["pos_x"]
            ball_pos_y = val["pos_y"]
            ball_img_idx = val["img_idx"]
            screen.blit(ball_images[ball_img_idx], (ball_pos_x, ball_pos_y))
    
        screen.blit(stage, (0, screen_height - stage_height))
        screen.blit(character, (character_x_pos, character_y_pos))
    
    
    
    
        pygame.display.update()
    
    pygame.quit()
    
  • 프로필 알 수 없는 사용자님의 편집
    날짜2021.08.11

    파이썬 초보 질문 ㅠㅠ(파이게임)


    공던지기 게임을 만드는데용

    Traceback (most recent call last): File "c:\Users\정윤\Desktop\pythonwork\l\pypang.py", line 96, in ball_size = ball_images[ball_img_idx].get_rect().size
    AttributeError: 'str' object has no attribute 'get_rect'

    이런 식으로 자꾸 에러가 뜨더라구요,,, 그런데 어떻게 해결해야할 지 감이 안옵니다.. 도와주세요 ㅠㅠ

    import pygame

    pygame.init()

    scrren_width = 640 screen_height = 480 screen = pygame.display.set_mode((scrren_width, screen_height))

    pygame.display.set_caption("BBUZUBU")

    clock = pygame.time.Clock()

    background = pygame.image.load("C:/Users/정윤/Desktop/pythonwork/l/background.png")

    stage = pygame.image.load("C:/Users/정윤/Desktop/pythonwork/l/stage.png") stage_size = stage.get_rect().size stage_height = stage_size[1]

    character = pygame.image.load("C:/Users/정윤/Desktop/pythonwork/l/character.png") character_size = character.get_rect().size character_width = character_size[0] character_height = character_size[1] character_x_pos = (scrren_width / 2) - (character_width / 2) character_y_pos = (screen_height - character_height - stage_height)

    chracter_to_x = 0

    character_speed = 5

    weapon = pygame.image.load("C:/Users/정윤/Desktop/pythonwork/l/weapon.png") weapon_size = weapon.get_rect().size weapon_width = weapon_size[0]

    weapons = []

    weapon_speed = 10

    ball_images = [ "C:/Users/정윤/Desktop/pythonwork/l/balloon1.png" "C:/Users/정윤/Desktop/pythonwork/l/balloon2.png" "C:/Users/정윤/Desktop/pythonwork/l/balloon3.png" "C:/Users/정윤/Desktop/pythonwork/l/balloon4.png"]

    ball_speed_y = [-18, -15, -12, -9]

    balls = []

    balls.append({ "pos_x" : 50, "pos_y" : 50, "img_idx" : 0, "to_x": 3, "to_y": -6, "init_spd_y" : ball_speed_y[0] })

    running = True while running: dt = clock.tick (30)

    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False
    
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_LEFT:
               chracter_to_x -= character_speed
            elif event.key == pygame.K_RIGHT:
                chracter_to_x += character_speed
            elif event.key == pygame.K_SPACE:
                weapon_x_pos = character_x_pos + (character_width / 2) - (weapon_width / 2)
                weapon_y_pos = character_y_pos
                weapons.append([weapon_x_pos, weapon_y_pos])
    
        if event.type == pygame.KEYUP:
            if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
                chracter_to_x = 0
    
    character_x_pos += chracter_to_x
    
    if character_x_pos < 0:
        character_x_pos = 0
    elif character_x_pos > scrren_width - character_width:
        character_x_pos = scrren_width - character_width
    
    weapons = [ [w[0], w[1] - weapon_speed] for w in weapons]    
    
    weapons = [[w[0], w[1]] for w in weapons if w[1] > 0]
    
    for ball_idx, ball_val in enumerate(balls):
        ball_pos_x = ball_val["pos_x"]
        ball_pos_y = ball_val["pos_y"]
        ball_img_idx= ball_val["img_idx"]
    
        ball_size = ball_images[ball_img_idx].get_rect().size
        ball_width = ball_size[0]
        ball_height = ball_size[1]
    
        if ball_pos_x < 0 or ball_pos_x > scrren_width - ball_width:
            ball_val["to_x"] = ball_val["to_x"] * -1
    
        if ball_pos_y >= screen_height - stage_height - ball_height:
            ball_val["to_y"] = ball_val["init_spd_y"]
        else:
            ball_val["to_y"] += 0.5
    
    
        ball_val["pos_x"] += ball_val["to_x"]
        ball_val["pos_y"] += ball_val["to_y"]
    
    screen.blit(background, (0,0))
    for weapon_x_pos, weapon_y_pos in weapons: 
        screen.blit(weapon, (weapon_x_pos, weapon_y_pos))
    
    for idx, val in enumerate(balls):
        ball_pos_x = val["pos_x"]
        ball_pos_y = val["pos_y"]
        ball_img_idx = val["img_idx"]
        screen.blit(ball_images[ball_img_idx], (ball_pos_x, ball_pos_y))
    
    screen.blit(stage, (0, screen_height - stage_height))
    screen.blit(character, (character_x_pos, character_y_pos))
    
    
    
    
    pygame.display.update()
    

    pygame.quit()